文件列表
└─RPG Character Animation Pack
└─RPG Character Animation Pack
└─Animations
├─2Hand-Axe
│ RPG-Character@2Hand-Axe-Activate_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Air-Attack1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Attack-Kick-L1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Attack-Kick-L2_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Attack-Kick-R1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Attack-Kick-R2_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Attack1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Attack2_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Attack3_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Attack4_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Attack5_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Attack6_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Block-Break_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Block-GetHit1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Block-GetHit2_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Block_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Boost1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Death1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Dodge-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Dodge-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Fall_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-GetHit-B1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-GetHit-F1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-GetHit-F2_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-GetHit-L1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-GetHit-R1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Idle-Alert1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Idle-Crouch_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Idle-Injured1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Idle_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Jump-Flip_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Jump_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Pickup_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Revive1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Roll-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Roll-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Roll-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Roll-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Run-Backward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Run-Backward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Run-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Run-Forward-Attack1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Run-Forward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Run-Forward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Run-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Run-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Run-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Sheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Sheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Sheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Sheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Special1_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Strafe-Backward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Strafe-Backward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Strafe-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Strafe-Forward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Strafe-Forward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Strafe-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Strafe-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Strafe-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Stunned_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Turn-Left-90_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Turn-Left-Loop_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Turn-Right-90_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Turn-Right-Loop_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Unsheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Unsheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Unsheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Unsheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Walk-Injured_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Walk-Slow_Take 001.rlMotion
│ RPG-Character@2Hand-Axe-Walk_Take 001.rlMotion

├─2Hand-Bow
│ RPG-Character@2Hand-Bow-Activate_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Aiming-Fire_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Aiming-Pull_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Aiming_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Attack-Kick-L1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Attack-Kick-L2_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Attack-Kick-R1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Attack-Kick-R2_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Attack1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Attack2_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Attack3_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Attack4_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Attack5_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Attack6_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Block-Break_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Block-GetHit1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Block-GetHit2_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Block_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Boost1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Death1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Dodge-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Dodge-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Fall_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-GetHit-B1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-GetHit-F1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-GetHit-F2_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-GetHit-L1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-GetHit-R1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Idle-Alert1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Idle-Crouch_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Idle-Injured1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Idle_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Jump-Flip_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Jump_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Pickup_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Revive1_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Roll-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Roll-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Roll-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Roll-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Run-Backward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Run-Backward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Run-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Run-Foward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Run-Foward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Run-Foward_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Run-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Run-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Sheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Sheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Sheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Sheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Strafe-Backward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Strafe-Backward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Strafe-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Strafe-Forward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Strafe-Forward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Strafe-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Strafe-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Strafe-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Stunned_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Turn-Left-90_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Turn-Left-Loop_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Turn-Right-90_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Turn-Right-Loop_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Unsheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Unsheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Unsheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Unsheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Walk-Injured_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Walk-Slow_Take 001.rlMotion
│ RPG-Character@2Hand-Bow-Walk_Take 001.rlMotion

├─2Hand-Crossbow
│ RPG-Character@2Hand-Crossbow-Activate_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Aiming-Fire_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Aiming_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Attack-Kick-L1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Attack-Kick-L2_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Attack-Kick-R1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Attack-Kick-R2_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Attack1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Attack2_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Attack3_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Attack4_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Attack5_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Attack6_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Block-Break_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Block-GetHit1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Block-GetHit2_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Block_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Boost1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Death1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Dodge-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Dodge-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Fall_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-GetHit-B1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-GetHit-F1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-GetHit-F2_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-GetHit-L1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-GetHit-R1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Idle-Alert1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Idle-Crouch_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Idle-Injured1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Idle_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Jump-Flip_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Jump_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Pickup_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Reload_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Revive1_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Roll-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Roll-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Roll-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Roll-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Run-Backward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Run-Backward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Run-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Run-Forward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Run-Forward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Run-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Run-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Run-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Sheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Sheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Sheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Sheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Strafe-Backward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Strafe-Backward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Strafe-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Strafe-Forward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Strafe-Forward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Strafe-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Strafe-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Strafe-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Stunned_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Turn-Left-90_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Turn-Left-Loop_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Turn-Right-90_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Turn-Right-Loop_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Unsheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Unsheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Unsheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Unsheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Walk-Injured_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Walk-Slow_Take 001.rlMotion
│ RPG-Character@2Hand-Crossbow-Walk_Take 001.rlMotion

├─2Hand-Sword
│ RPG-Character@2Hand-Sword-Activate_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Air-Attack1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack-Kick-L1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack-Kick-L2_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack-Kick-R1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack-Kick-R2_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack10_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack11_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack2_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack3_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack4_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack5_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack6_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack7_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack8_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Attack9_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Block-Break_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Block-GetHit1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Block-GetHit2_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Block_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Boost1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Death1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Dodge-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Dodge-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Fall_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-GetHit-B1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-GetHit-F1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-GetHit-F2_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-GetHit-L1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-GetHit-R1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Idle-Alert1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Idle-Crouch_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Idle-Injured1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Idle_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Jump-Flip_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Jump_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Pickup_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Revive1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Roll-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Roll-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Roll-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Roll-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Run-Backward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Run-Backward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Run-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Run-Forward-Attack1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Run-Forward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Run-Forward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Run-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Run-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Run-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Sheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Sheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Sheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Sheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Special1_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Strafe-Backward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Strafe-Backward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Strafe-Backward_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Strafe-Forward-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Strafe-Forward-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Strafe-Forward_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Strafe-Left_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Strafe-Right_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Stunned_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Turn-Left-90_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Turn-Left-Loop_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Turn-Right-90_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Turn-Right-Loop_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Unsheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Unsheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Unsheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Unsheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Walk-Injured_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Walk-Slow_Take 001.rlMotion
│ RPG-Character@2Hand-Sword-Walk_Take 001.rlMotion

├─Armed
│ RPG-Character@Armed-Activate-Left_Take 001.rlMotion
│ RPG-Character@Armed-Activate-Right_Take 001.rlMotion
│ RPG-Character@Armed-Air-Attack-L1_Take 001.rlMotion
│ RPG-Character@Armed-Air-Attack-R1_Take 001.rlMotion
│ RPG-Character@Armed-Attack-Dual1_Take 001.rlMotion
│ RPG-Character@Armed-Attack-Dual2_Take 001.rlMotion
│ RPG-Character@Armed-Attack-Dual3_Take 001.rlMotion
│ RPG-Character@Armed-Attack-Kick-L1_Take 001.rlMotion
│ RPG-Character@Armed-Attack-Kick-L2_Take 001.rlMotion
│ RPG-Character@Armed-Attack-Kick-R1_Take 001.rlMotion
│ RPG-Character@Armed-Attack-Kick-R2_Take 001.rlMotion
│ RPG-Character@Armed-Block-Dual-Break_Take 001.rlMotion
│ RPG-Character@Armed-Block-Dual-GetHit1_Take 001.rlMotion
│ RPG-Character@Armed-Block-Dual-GetHit2_Take 001.rlMotion
│ RPG-Character@Armed-Block-Dual_Take 001.rlMotion
│ RPG-Character@Armed-Block-L-Break_Take 001.rlMotion
│ RPG-Character@Armed-Block-L-GetHit1_Take 001.rlMotion
│ RPG-Character@Armed-Block-L-GetHit2_Take 001.rlMotion
│ RPG-Character@Armed-Block-L_Take 001.rlMotion
│ RPG-Character@Armed-Block-R-Break_Take 001.rlMotion
│ RPG-Character@Armed-Block-R-GetHit1_Take 001.rlMotion
│ RPG-Character@Armed-Block-R-GetHit2_Take 001.rlMotion
│ RPG-Character@Armed-Block-R_Take 001.rlMotion
│ RPG-Character@Armed-Boost1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-AOE1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-AOE2_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-Attack-Hand1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-Attack-Hand2_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-Attack-Hand3_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-Attack1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-Attack2_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-Attack3_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-Buff1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-Buff2_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-Summon1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-L-Summon2_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-AOE1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-AOE2_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-Attack-Hand1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-Attack-Hand2_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-Attack-Hand3_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-Attack1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-Attack2_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-Attack3_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-Buff1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-Buff2_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-Summon1_Take 001.rlMotion
│ RPG-Character@Armed-Cast-R-Summon2_Take 001.rlMotion
│ RPG-Character@Armed-Death1_Take 001.rlMotion
│ RPG-Character@Armed-Dodge-Left_Take 001.rlMotion
│ RPG-Character@Armed-Dodge-Right_Take 001.rlMotion
│ RPG-Character@Armed-Fall_Take 001.rlMotion
│ RPG-Character@Armed-GetHit-B1_Take 001.rlMotion
│ RPG-Character@Armed-GetHit-F1_Take 001.rlMotion
│ RPG-Character@Armed-GetHit-F2_Take 001.rlMotion
│ RPG-Character@Armed-GetHit-L1_Take 001.rlMotion
│ RPG-Character@Armed-GetHit-R1_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Alert1_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Crouch_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Injured1_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Pistol-Dual-Crouch_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Pistol-Dual-Injured1_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Pistol-Dual_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Pistol-L-Crouch_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Pistol-L-Injured1_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Pistol-L_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Pistol-R-Crouch_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Pistol-R-Injured1_Take 001.rlMotion
│ RPG-Character@Armed-Idle-Pistol-R_Take 001.rlMotion
│ RPG-Character@Armed-Idle_Take 001.rlMotion
│ RPG-Character@Armed-Jump-Flip_Take 001.rlMotion
│ RPG-Character@Armed-Jump_Take 001.rlMotion
│ RPG-Character@Armed-Pickup-Left_Take 001.rlMotion
│ RPG-Character@Armed-Pickup-Right_Take 001.rlMotion
│ RPG-Character@Armed-Revive1_Take 001.rlMotion
│ RPG-Character@Armed-Roll-Backward_Take 001.rlMotion
│ RPG-Character@Armed-Roll-Forward_Take 001.rlMotion
│ RPG-Character@Armed-Roll-Left_Take 001.rlMotion
│ RPG-Character@Armed-Roll-Right_Take 001.rlMotion
│ RPG-Character@Armed-Run-Attack-Dual_Take 001.rlMotion
│ RPG-Character@Armed-Run-Attack-L1_Take 001.rlMotion
│ RPG-Character@Armed-Run-Attack-R1_Take 001.rlMotion
│ RPG-Character@Armed-Run-Backward-Left_Take 001.rlMotion
│ RPG-Character@Armed-Run-Backward-Right_Take 001.rlMotion
│ RPG-Character@Armed-Run-Backward_Take 001.rlMotion
│ RPG-Character@Armed-Run-Forward-Charge_Take 001.rlMotion
│ RPG-Character@Armed-Run-Forward-Left_Take 001.rlMotion
│ RPG-Character@Armed-Run-Forward-Right_Take 001.rlMotion
│ RPG-Character@Armed-Run-Forward_Take 001.rlMotion
│ RPG-Character@Armed-Run-Left_Take 001.rlMotion
│ RPG-Character@Armed-Run-Right_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-Dual-ToArmed-Back_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-Dual-ToArmed-Hips_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-Dual-ToRelax-Back_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-Dual-ToRelax-Hips_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-Dual-ToUnarmed-Back_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-Dual-ToUnarmed-Hips_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-L-Back-Relax_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-L-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-L-Hips-Relax_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-L-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-L-ToArmed-Back_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-L-ToArmed-Hips_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-R-Back-Relax_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-R-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-R-Hips-Relax_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-R-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-R-ToArmed-Back_Take 001.rlMotion
│ RPG-Character@Armed-Sheath-R-ToArmed-Hips_Take 001.rlMotion
│ RPG-Character@Armed-Special1_Take 001.rlMotion
│ RPG-Character@Armed-Strafe-Backward-Left_Take 001.rlMotion
│ RPG-Character@Armed-Strafe-Backward-Right_Take 001.rlMotion
│ RPG-Character@Armed-Strafe-Backward_Take 001.rlMotion
│ RPG-Character@Armed-Strafe-Forward-Left_Take 001.rlMotion
│ RPG-Character@Armed-Strafe-Forward-Right_Take 001.rlMotion
│ RPG-Character@Armed-Strafe-Forward_Take 001.rlMotion
│ RPG-Character@Armed-Strafe-Left_Take 001.rlMotion
│ RPG-Character@Armed-Strafe-Right_Take 001.rlMotion
│ RPG-Character@Armed-Stunned_Take 001.rlMotion
│ RPG-Character@Armed-Turn-Left-90_Take 001.rlMotion
│ RPG-Character@Armed-Turn-Left-Loop_Take 001.rlMotion
│ RPG-Character@Armed-Turn-Right-90_Take 001.rlMotion
│ RPG-Character@Armed-Turn-Right-Loop_Take 001.rlMotion
│ RPG-Character@Armed-Unsheath-Dual-FromArmed-Back_Take 001.rlMotion
│ RPG-Character@Armed-Unsheath-Dual-FromArmed-Hips_Take 001.rlMotion
│ RPG-Character@Armed-Unsheath-L-FromArmed-Back_Take 001.rlMotion
│ RPG-Character@Armed-Unsheath-L-FromArmed-Hips_Take 001.rlMotion
│ RPG-Character@Armed-Unsheath-R-FromArmed-Back_Take 001.rlMotion
│ RPG-Character@Armed-Unsheath-R-FromArmed-Hips_Take 001.rlMotion
│ RPG-Character@Armed-Walk-Injured_Take 001.rlMotion
│ RPG-Character@Armed-Walk-Slow_Take 001.rlMotion
│ RPG-Character@Armed-Walk_Take 001.rlMotion

├─Climb-Ladder
│ RPG-Character@Climb-Ladder-Down_Take 001.rlMotion
│ RPG-Character@Climb-Ladder-Idle_Take 001.rlMotion
│ RPG-Character@Climb-Ladder-Off-Bottom-Unarmed_Take 001.rlMotion
│ RPG-Character@Climb-Ladder-Off-Bottom_Take 001.rlMotion
│ RPG-Character@Climb-Ladder-Off-Top-Unarmed_Take 001.rlMotion
│ RPG-Character@Climb-Ladder-Off-Top_Take 001.rlMotion
│ RPG-Character@Climb-Ladder-On-Bottom-Unarmed_Take 001.rlMotion
│ RPG-Character@Climb-Ladder-On-Bottom_Take 001.rlMotion
│ RPG-Character@Climb-Ladder-On-Top-Unarmed_Take 001.rlMotion
│ RPG-Character@Climb-Ladder-On-Top_Take 001.rlMotion
│ RPG-Character@Climb-Ladder-Up_Take 001.rlMotion

├─Climb-Ledge
│ RPG-Character@Ledge-Climb_Take 001.rlMotion
│ RPG-Character@Ledge-Drop_Take 001.rlMotion
│ RPG-Character@Ledge-Grab_Take 001.rlMotion
│ RPG-Character@Ledge-Idle_Take 001.rlMotion
│ RPG-Character@Ledge-Left_S_Take 001.rlMotion
│ RPG-Character@Ledge-Left_Take 001.rlMotion
│ RPG-Character@Ledge-Right_S_Take 001.rlMotion
│ RPG-Character@Ledge-Right_Take 001.rlMotion

├─Dagger
│ RPG-Character@Dagger-Attack-L1_Take 001.rlMotion
│ RPG-Character@Dagger-Attack-L2_Take 001.rlMotion
│ RPG-Character@Dagger-Attack-L3_Take 001.rlMotion
│ RPG-Character@Dagger-Attack-R1_Take 001.rlMotion
│ RPG-Character@Dagger-Attack-R2_Take 001.rlMotion
│ RPG-Character@Dagger-Attack-R3_Take 001.rlMotion

├─Item
│ RPG-Character@Item-Attack-L1_Take 001.rlMotion
│ RPG-Character@Item-Attack-L2_Take 001.rlMotion
│ RPG-Character@Item-Attack-L3_Take 001.rlMotion
│ RPG-Character@Item-Attack-L4_Take 001.rlMotion
│ RPG-Character@Item-Attack-R1_Take 001.rlMotion
│ RPG-Character@Item-Attack-R2_Take 001.rlMotion
│ RPG-Character@Item-Attack-R3_Take 001.rlMotion
│ RPG-Character@Item-Attack-R4_Take 001.rlMotion

├─Mace
│ RPG-Character@Mace-Attack-L1_Take 001.rlMotion
│ RPG-Character@Mace-Attack-L2_Take 001.rlMotion
│ RPG-Character@Mace-Attack-L3_Take 001.rlMotion
│ RPG-Character@Mace-Attack-R1_Take 001.rlMotion
│ RPG-Character@Mace-Attack-R2_Take 001.rlMotion
│ RPG-Character@Mace-Attack-R3_Take 001.rlMotion

├─Pistol
│ RPG-Character@Pistol-Attack-Dual1_Take 001.rlMotion
│ RPG-Character@Pistol-Attack-Dual2_Take 001.rlMotion
│ RPG-Character@Pistol-Attack-Dual3_Take 001.rlMotion
│ RPG-Character@Pistol-Attack-L1_Take 001.rlMotion
│ RPG-Character@Pistol-Attack-L2_Take 001.rlMotion
│ RPG-Character@Pistol-Attack-L3_Take 001.rlMotion
│ RPG-Character@Pistol-Attack-R1_Take 001.rlMotion
│ RPG-Character@Pistol-Attack-R2_Take 001.rlMotion
│ RPG-Character@Pistol-Attack-R3_Take 001.rlMotion
│ RPG-Character@Pistol-Reload-L1_Take 001.rlMotion
│ RPG-Character@Pistol-Reload-R1_Take 001.rlMotion

├─Shield
│ RPG-Character@Shield-Activate_Take 001.rlMotion
│ RPG-Character@Shield-Attack1_Take 001.rlMotion
│ RPG-Character@Shield-Block-Break_Take 001.rlMotion
│ RPG-Character@Shield-Block-GetHit1_Take 001.rlMotion
│ RPG-Character@Shield-Block-GetHit2_Take 001.rlMotion
│ RPG-Character@Shield-Block_Take 001.rlMotion
│ RPG-Character@Shield-Boost1_Take 001.rlMotion
│ RPG-Character@Shield-Death1_Take 001.rlMotion
│ RPG-Character@Shield-Idle-Crouch_Take 001.rlMotion
│ RPG-Character@Shield-Idle-Injured1_Take 001.rlMotion
│ RPG-Character@Shield-Idle_Take 001.rlMotion
│ RPG-Character@Shield-Pickup_Take 001.rlMotion
│ RPG-Character@Shield-Revive1_Take 001.rlMotion
│ RPG-Character@Shield-Run-Backward-Left_Take 001.rlMotion
│ RPG-Character@Shield-Run-Backward-Right_Take 001.rlMotion
│ RPG-Character@Shield-Run-Backward_Take 001.rlMotion
│ RPG-Character@Shield-Run-Forward-Block_Take 001.rlMotion
│ RPG-Character@Shield-Run-Forward-Charge_Take 001.rlMotion
│ RPG-Character@Shield-Run-Forward-Left_Take 001.rlMotion
│ RPG-Character@Shield-Run-Forward-Right_Take 001.rlMotion
│ RPG-Character@Shield-Run-Forward_Take 001.rlMotion
│ RPG-Character@Shield-Run-Left_Take 001.rlMotion
│ RPG-Character@Shield-Run-Right_Take 001.rlMotion
│ RPG-Character@Shield-Sheath-ToArmed_Take 001.rlMotion
│ RPG-Character@Shield-Sheath-ToRelax_Take 001.rlMotion
│ RPG-Character@Shield-Sheath-ToUnarmed_Take 001.rlMotion
│ RPG-Character@Shield-Strafe-Backward-Left_Take 001.rlMotion
│ RPG-Character@Shield-Strafe-Backward-Right_Take 001.rlMotion
│ RPG-Character@Shield-Strafe-Backward_Take 001.rlMotion
│ RPG-Character@Shield-Strafe-Forward-Left_Take 001.rlMotion
│ RPG-Character@Shield-Strafe-Forward-Right_Take 001.rlMotion
│ RPG-Character@Shield-Strafe-Forward_Take 001.rlMotion
│ RPG-Character@Shield-Strafe-Left_Take 001.rlMotion
│ RPG-Character@Shield-Strafe-Right_Take 001.rlMotion
│ RPG-Character@Shield-Turn-Left-90_Take 001.rlMotion
│ RPG-Character@Shield-Turn-Left-Loop_Take 001.rlMotion
│ RPG-Character@Shield-Turn-Right-90_Take 001.rlMotion
│ RPG-Character@Shield-Turn-Right-Loop_Take 001.rlMotion
│ RPG-Character@Shield-Unsheath-FromArmed_Take 001.rlMotion
│ RPG-Character@Shield-Walk-Block_Take 001.rlMotion
│ RPG-Character@Shield-Walk-Injured_Take 001.rlMotion
│ RPG-Character@Shield-Walk-Slow-Block_Take 001.rlMotion
│ RPG-Character@Shield-Walk-Slow_Take 001.rlMotion
│ RPG-Character@Shield-Walk_Take 001.rlMotion

├─Shooting
│ RPG-Character@Shooting-Activate_Take 001.rlMotion
│ RPG-Character@Shooting-Aiming-Fire_Take 001.rlMotion
│ RPG-Character@Shooting-Aiming_Take 001.rlMotion
│ RPG-Character@Shooting-Attack-Kick-L1_Take 001.rlMotion
│ RPG-Character@Shooting-Attack-Kick-L2_Take 001.rlMotion
│ RPG-Character@Shooting-Attack-Kick-R1_Take 001.rlMotion
│ RPG-Character@Shooting-Attack-Kick-R2_Take 001.rlMotion
│ RPG-Character@Shooting-Attack1_Take 001.rlMotion
│ RPG-Character@Shooting-Attack2_Take 001.rlMotion
│ RPG-Character@Shooting-Block-Break_Take 001.rlMotion
│ RPG-Character@Shooting-Block-GetHit1_Take 001.rlMotion
│ RPG-Character@Shooting-Block-GetHit2_Take 001.rlMotion
│ RPG-Character@Shooting-Block_Take 001.rlMotion
│ RPG-Character@Shooting-Boost1_Take 001.rlMotion
│ RPG-Character@Shooting-Death1_Take 001.rlMotion
│ RPG-Character@Shooting-Dodge-Left_Take 001.rlMotion
│ RPG-Character@Shooting-Dodge-Right_Take 001.rlMotion
│ RPG-Character@Shooting-Fall_Take 001.rlMotion
│ RPG-Character@Shooting-Fire-Rifle1_Take 001.rlMotion
│ RPG-Character@Shooting-Fire-Rifle2_Take 001.rlMotion
│ RPG-Character@Shooting-Idle-Alert1_Take 001.rlMotion
│ RPG-Character@Shooting-Idle-Alt_Take 001.rlMotion
│ RPG-Character@Shooting-Idle-Crouch_Take 001.rlMotion
│ RPG-Character@Shooting-Idle-Injured1_Take 001.rlMotion
│ RPG-Character@Shooting-Idle_Take 001.rlMotion
│ RPG-Character@Shooting-Jump-Flip_Take 001.rlMotion
│ RPG-Character@Shooting-Jump_Take 001.rlMotion
│ RPG-Character@Shooting-Pain1_Take 001.rlMotion
│ RPG-Character@Shooting-Pickup_Take 001.rlMotion
│ RPG-Character@Shooting-Reload-Rifle_Take 001.rlMotion
│ RPG-Character@Shooting-Revive1_Take 001.rlMotion
│ RPG-Character@Shooting-Roll-Backward_Take 001.rlMotion
│ RPG-Character@Shooting-Roll-Forward_Take 001.rlMotion
│ RPG-Character@Shooting-Roll-Left_Take 001.rlMotion
│ RPG-Character@Shooting-Roll-Right_Take 001.rlMotion
│ RPG-Character@Shooting-Run-Backward-Left_Take 001.rlMotion
│ RPG-Character@Shooting-Run-Backward-Right_Take 001.rlMotion
│ RPG-Character@Shooting-Run-Backward_Take 001.rlMotion
│ RPG-Character@Shooting-Run-Forward-Left_Take 001.rlMotion
│ RPG-Character@Shooting-Run-Forward-Right_Take 001.rlMotion
│ RPG-Character@Shooting-Run-Forward_Take 001.rlMotion
│ RPG-Character@Shooting-Run-Left_Take 001.rlMotion
│ RPG-Character@Shooting-Run-Right_Take 001.rlMotion
│ RPG-Character@Shooting-Sheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@Shooting-Sheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@Shooting-Sheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@Shooting-Sheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@Shooting-Turn-Left-90_Take 001.rlMotion
│ RPG-Character@Shooting-Turn-Left-Loop_Take 001.rlMotion
│ RPG-Character@Shooting-Turn-Right-90_Take 001.rlMotion
│ RPG-Character@Shooting-Turn-Right-Loop_Take 001.rlMotion
│ RPG-Character@Shooting-Unsheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@Shooting-Unsheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@Shooting-Unsheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@Shooting-Unsheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@Shooting-Walk-Backward-Left_Take 001.rlMotion
│ RPG-Character@Shooting-Walk-Backward-Right_Take 001.rlMotion
│ RPG-Character@Shooting-Walk-Backward_Take 001.rlMotion
│ RPG-Character@Shooting-Walk-Forward-Left_Take 001.rlMotion
│ RPG-Character@Shooting-Walk-Forward-Right_Take 001.rlMotion
│ RPG-Character@Shooting-Walk-Forward_Take 001.rlMotion
│ RPG-Character@Shooting-Walk-Injured_Take 001.rlMotion
│ RPG-Character@Shooting-Walk-Left_Take 001.rlMotion
│ RPG-Character@Shooting-Walk-Right_Take 001.rlMotion

├─Spear
│ RPG-Character@Spear-Attack-R1_Take 001.rlMotion
│ RPG-Character@Spear-Attack-R2_Take 001.rlMotion
│ RPG-Character@Spear-Attack-R3_Take 001.rlMotion
│ RPG-Character@Spear-Attack-R4_Take 001.rlMotion
│ RPG-Character@Spear-Attack-R5_Take 001.rlMotion
│ RPG-Character@Spear-Attack-R6_Take 001.rlMotion
│ RPG-Character@Spear-Attack-R7_Take 001.rlMotion

├─Staff
│ RPG-Character@Staff-Activate_Take 001.rlMotion
│ RPG-Character@Staff-Air-Attack1_Take 001.rlMotion
│ RPG-Character@Staff-Attack-Kick-L1_Take 001.rlMotion
│ RPG-Character@Staff-Attack-Kick-L2_Take 001.rlMotion
│ RPG-Character@Staff-Attack-Kick-R1_Take 001.rlMotion
│ RPG-Character@Staff-Attack-Kick-R2_Take 001.rlMotion
│ RPG-Character@Staff-Attack1_Take 001.rlMotion
│ RPG-Character@Staff-Attack2_Take 001.rlMotion
│ RPG-Character@Staff-Attack3_Take 001.rlMotion
│ RPG-Character@Staff-Attack4_Take 001.rlMotion
│ RPG-Character@Staff-Attack5_Take 001.rlMotion
│ RPG-Character@Staff-Attack6_Take 001.rlMotion
│ RPG-Character@Staff-Block-Break_Take 001.rlMotion
│ RPG-Character@Staff-Block-GetHit1_Take 001.rlMotion
│ RPG-Character@Staff-Block-GetHit2_Take 001.rlMotion
│ RPG-Character@Staff-Block_Take 001.rlMotion
│ RPG-Character@Staff-Boost1_Take 001.rlMotion
│ RPG-Character@Staff-Cast-Attack1_Take 001.rlMotion
│ RPG-Character@Staff-Cast-Attack2_Take 001.rlMotion
│ RPG-Character@Staff-Cast-Attack3_Take 001.rlMotion
│ RPG-Character@Staff-Cast-L-AOE1_Take 001.rlMotion
│ RPG-Character@Staff-Cast-L-AOE2_Take 001.rlMotion
│ RPG-Character@Staff-Cast-L-Buff1_Take 001.rlMotion
│ RPG-Character@Staff-Cast-L-Buff2_Take 001.rlMotion
│ RPG-Character@Staff-Cast-L-Summon1_Take 001.rlMotion
│ RPG-Character@Staff-Cast-L-Summon2_Take 001.rlMotion
│ RPG-Character@Staff-Death1_Take 001.rlMotion
│ RPG-Character@Staff-Dodge-Left_Take 001.rlMotion
│ RPG-Character@Staff-Dodge-Right_Take 001.rlMotion
│ RPG-Character@Staff-Fall_Take 001.rlMotion
│ RPG-Character@Staff-GetHit-B1_Take 001.rlMotion
│ RPG-Character@Staff-GetHit-F1_Take 001.rlMotion
│ RPG-Character@Staff-GetHit-F2_Take 001.rlMotion
│ RPG-Character@Staff-GetHit-L1_Take 001.rlMotion
│ RPG-Character@Staff-GetHit-R1_Take 001.rlMotion
│ RPG-Character@Staff-Idle-Alert1_Take 001.rlMotion
│ RPG-Character@Staff-Idle-Crouch_Take 001.rlMotion
│ RPG-Character@Staff-Idle-Injured1_Take 001.rlMotion
│ RPG-Character@Staff-Idle_Take 001.rlMotion
│ RPG-Character@Staff-Jump-Flip_Take 001.rlMotion
│ RPG-Character@Staff-Jump_Take 001.rlMotion
│ RPG-Character@Staff-Pickup_Take 001.rlMotion
│ RPG-Character@Staff-Revive1_Take 001.rlMotion
│ RPG-Character@Staff-Roll-Backward_Take 001.rlMotion
│ RPG-Character@Staff-Roll-Forward_Take 001.rlMotion
│ RPG-Character@Staff-Roll-Left_Take 001.rlMotion
│ RPG-Character@Staff-Roll-Right_Take 001.rlMotion
│ RPG-Character@Staff-Run-Backward-Left_Take 001.rlMotion
│ RPG-Character@Staff-Run-Backward-Right_Take 001.rlMotion
│ RPG-Character@Staff-Run-Backward_Take 001.rlMotion
│ RPG-Character@Staff-Run-Forward-Attack1_Take 001.rlMotion
│ RPG-Character@Staff-Run-Forward-Left_Take 001.rlMotion
│ RPG-Character@Staff-Run-Forward-Right_Take 001.rlMotion
│ RPG-Character@Staff-Run-Forward_Take 001.rlMotion
│ RPG-Character@Staff-Run-Left_Take 001.rlMotion
│ RPG-Character@Staff-Run-Right_Take 001.rlMotion
│ RPG-Character@Staff-Sheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@Staff-Sheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@Staff-Sheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@Staff-Sheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@Staff-Special1_Take 001.rlMotion
│ RPG-Character@Staff-Strafe-Backward-Left_Take 001.rlMotion
│ RPG-Character@Staff-Strafe-Backward-Right_Take 001.rlMotion
│ RPG-Character@Staff-Strafe-Backward_Take 001.rlMotion
│ RPG-Character@Staff-Strafe-Forward-Left_Take 001.rlMotion
│ RPG-Character@Staff-Strafe-Forward-Right_Take 001.rlMotion
│ RPG-Character@Staff-Strafe-Forward_Take 001.rlMotion
│ RPG-Character@Staff-Strafe-Left_Take 001.rlMotion
│ RPG-Character@Staff-Strafe-Right_Take 001.rlMotion
│ RPG-Character@Staff-Stunned_Take 001.rlMotion
│ RPG-Character@Staff-Turn-Left-90_Take 001.rlMotion
│ RPG-Character@Staff-Turn-Left-Loop_Take 001.rlMotion
│ RPG-Character@Staff-Turn-Right-90_Take 001.rlMotion
│ RPG-Character@Staff-Turn-Right-Loop_Take 001.rlMotion
│ RPG-Character@Staff-Unsheath-Back-Relax_Take 001.rlMotion
│ RPG-Character@Staff-Unsheath-Back-Unarmed_Take 001.rlMotion
│ RPG-Character@Staff-Unsheath-Hips-Relax_Take 001.rlMotion
│ RPG-Character@Staff-Unsheath-Hips-Unarmed_Take 001.rlMotion
│ RPG-Character@Staff-Walk-Injured_Take 001.rlMotion
│ RPG-Character@Staff-Walk-Slow_Take 001.rlMotion
│ RPG-Character@Staff-Walk_Take 001.rlMotion

├─Swimming
│ RPG-Character@Swim-Ascend_Take 001.rlMotion
│ RPG-Character@Swim-Descend_Take 001.rlMotion
│ RPG-Character@Swim-Fast_Take 001.rlMotion
│ RPG-Character@Swim-TreadWater_Take 001.rlMotion
│ RPG-Character@Swim_Take 001.rlMotion

├─Sword
│ RPG-Character@Sword-Attack-L1_Take 001.rlMotion
│ RPG-Character@Sword-Attack-L2_Take 001.rlMotion
│ RPG-Character@Sword-Attack-L3_Take 001.rlMotion
│ RPG-Character@Sword-Attack-L4_Take 001.rlMotion
│ RPG-Character@Sword-Attack-L5_Take 001.rlMotion
│ RPG-Character@Sword-Attack-L6_Take 001.rlMotion
│ RPG-Character@Sword-Attack-L7_Take 001.rlMotion
│ RPG-Character@Sword-Attack-R1_Take 001.rlMotion
│ RPG-Character@Sword-Attack-R2_Take 001.rlMotion
│ RPG-Character@Sword-Attack-R3_Take 001.rlMotion
│ RPG-Character@Sword-Attack-R4_Take 001.rlMotion
│ RPG-Character@Sword-Attack-R5_Take 001.rlMotion
│ RPG-Character@Sword-Attack-R6_Take 001.rlMotion
│ RPG-Character@Sword-Attack-R7_Take 001.rlMotion

└─Unarmed
RPG-Character@Unarmed-Activate_Take 001.rlMotion
RPG-Character@Unarmed-Air-Attack1_Take 001.rlMotion
RPG-Character@Unarmed-Attack-Kick-L1_Take 001.rlMotion
RPG-Character@Unarmed-Attack-Kick-L2_Take 001.rlMotion
RPG-Character@Unarmed-Attack-Kick-R1_Take 001.rlMotion
RPG-Character@Unarmed-Attack-Kick-R2_Take 001.rlMotion
RPG-Character@Unarmed-Attack-L1_Take 001.rlMotion
RPG-Character@Unarmed-Attack-L2_Take 001.rlMotion
RPG-Character@Unarmed-Attack-L3_Take 001.rlMotion
RPG-Character@Unarmed-Attack-R1_Take 001.rlMotion
RPG-Character@Unarmed-Attack-R2_Take 001.rlMotion
RPG-Character@Unarmed-Attack-R3_Take 001.rlMotion
RPG-Character@Unarmed-Block-Break_Take 001.rlMotion
RPG-Character@Unarmed-Block-GetHit1_Take 001.rlMotion
RPG-Character@Unarmed-Block-GetHit2_Take 001.rlMotion
RPG-Character@Unarmed-Block_Take 001.rlMotion
RPG-Character@Unarmed-Boost1_Take 001.rlMotion
RPG-Character@Unarmed-Cast-Dual-AOE1_Take 001.rlMotion
RPG-Character@Unarmed-Cast-Dual-AOE2_Take 001.rlMotion
RPG-Character@Unarmed-Cast-Dual-Attack1_Take 001.rlMotion
RPG-Character@Unarmed-Cast-Dual-Attack2_Take 001.rlMotion
RPG-Character@Unarmed-Cast-Dual-Attack3_Take 001.rlMotion
RPG-Character@Unarmed-Cast-Dual-Buff1_Take 001.rlMotion
RPG-Character@Unarmed-Cast-Dual-Buff2_Take 001.rlMotion
RPG-Character@Unarmed-Cast-Dual-Summon1_Take 001.rlMotion
RPG-Character@Unarmed-Cast-Dual-Summon2_Take 001.rlMotion
RPG-Character@Unarmed-Cast-L-Attack1_Take 001.rlMotion
RPG-Character@Unarmed-Cast-L-Attack2_Take 001.rlMotion
RPG-Character@Unarmed-Cast-L-Attack3_Take 001.rlMotion
RPG-Character@Unarmed-Cast-R-Attack1_Take 001.rlMotion
RPG-Character@Unarmed-Cast-R-Attack2_Take 001.rlMotion
RPG-Character@Unarmed-Cast-R-Attack3_Take 001.rlMotion
RPG-Character@Unarmed-Death1_Take 001.rlMotion
RPG-Character@Unarmed-Dodge-Left_Take 001.rlMotion
RPG-Character@Unarmed-Dodge-Right_Take 001.rlMotion
RPG-Character@Unarmed-Fall_Take 001.rlMotion
RPG-Character@Unarmed-GetHit-B1_Take 001.rlMotion
RPG-Character@Unarmed-GetHit-F1_Take 001.rlMotion
RPG-Character@Unarmed-GetHit-F2_Take 001.rlMotion
RPG-Character@Unarmed-GetHit-L1_Take 001.rlMotion
RPG-Character@Unarmed-GetHit-R1_Take 001.rlMotion
RPG-Character@Unarmed-Idle-Alert1_Take 001.rlMotion
RPG-Character@Unarmed-Idle-Crouch_Take 001.rlMotion
RPG-Character@Unarmed-Idle-Injured1_Take 001.rlMotion
RPG-Character@Unarmed-Idle_Take 001.rlMotion
RPG-Character@Unarmed-Jump-Flip_Take 001.rlMotion
RPG-Character@Unarmed-Jump_Take 001.rlMotion
RPG-Character@Unarmed-Pickup_Take 001.rlMotion
RPG-Character@Unarmed-Revive1_Take 001.rlMotion
RPG-Character@Unarmed-Roll-Backward_Take 001.rlMotion
RPG-Character@Unarmed-Roll-Forward-Loop_Take 001.rlMotion
RPG-Character@Unarmed-Roll-Forward_Take 001.rlMotion
RPG-Character@Unarmed-Roll-Left_Take 001.rlMotion
RPG-Character@Unarmed-Roll-Right_Take 001.rlMotion
RPG-Character@Unarmed-Run-Backward-Left_Take 001.rlMotion
RPG-Character@Unarmed-Run-Backward-Right_Take 001.rlMotion
RPG-Character@Unarmed-Run-Backward_Take 001.rlMotion
RPG-Character@Unarmed-Run-Forward-Left_Take 001.rlMotion
RPG-Character@Unarmed-Run-Forward-Right_Take 001.rlMotion
RPG-Character@Unarmed-Run-Forward_Take 001.rlMotion
RPG-Character@Unarmed-Run-Left_Take 001.rlMotion
RPG-Character@Unarmed-Run-Right_Take 001.rlMotion
RPG-Character@Unarmed-Sheath_Take 001.rlMotion
RPG-Character@Unarmed-Sprint_Take 001.rlMotion
RPG-Character@Unarmed-Strafe-Backward-Left_Take 001.rlMotion
RPG-Character@Unarmed-Strafe-Backward-Right_Take 001.rlMotion
RPG-Character@Unarmed-Strafe-Backward_Take 001.rlMotion
RPG-Character@Unarmed-Strafe-Forward-Left_Take 001.rlMotion
RPG-Character@Unarmed-Strafe-Forward-Right_Take 001.rlMotion
RPG-Character@Unarmed-Strafe-Forward_Take 001.rlMotion
RPG-Character@Unarmed-Strafe-Left_Take 001.rlMotion
RPG-Character@Unarmed-Strafe-Right_Take 001.rlMotion
RPG-Character@Unarmed-Stunned_Take 001.rlMotion
RPG-Character@Unarmed-Turn-Left-90_Take 001.rlMotion
RPG-Character@Unarmed-Turn-Left-Loop_Take 001.rlMotion
RPG-Character@Unarmed-Turn-Right-90_Take 001.rlMotion
RPG-Character@Unarmed-Turn-Right-Loop_Take 001.rlMotion
RPG-Character@Unarmed-Unsheath-Dual-Back_Take 001.rlMotion
RPG-Character@Unarmed-Unsheath-Dual-Hips_Take 001.rlMotion
RPG-Character@Unarmed-Unsheath-L-Back_Take 001.rlMotion
RPG-Character@Unarmed-Unsheath-L-Hips_Take 001.rlMotion
RPG-Character@Unarmed-Unsheath-R-Back_Take 001.rlMotion
RPG-Character@Unarmed-Unsheath-R-Hips_Take 001.rlMotion
RPG-Character@Unarmed-Unsheath-Shield_Take 001.rlMotion
RPG-Character@Unarmed-Walk-Injured_Take 001.rlMotion

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